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※アウトレット品 大人気 GMT: Viet Nam 1965-1975 nanaokazaki.com nanaokazaki.com

GMT: Viet Nam 1965-1975

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GMT: Viet Nam 1965-1975

・海外製品ですので入荷が遅れる可能性があります。発売日は余裕をもって設定しております。発売日前に入荷いたしましたら発売日を待たずにお送りさせていただきます。
・英語版で和訳は付属しません。

"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."





Word from the Designer:"It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the opportunity to revisit the challenges and joys of modeling and incredible complex and intriguing part of our history." -- Nick Karp Introduction"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..." That's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.If you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. Word from the DevelopersFor many of you, as for us, the mere existence of this announcement is a dream come true. That we get to work on it is just icing on the cake.Vietnam 1965-1975 has always represented the quintessential grand operational Vietnam game for us. The systems all work together beautifully to evoke the feel of the war whether playing the focused scenarios or the sweeping breadth of the campaign games. To that end, let us tell you what to expect with this reprint edition.But first, we want to let you know what this reprint is not: it is, most emphatically, not a reimagining of the game. There will be no major rule changes. No chrome will be added. Although we are well aware that the available historical record on Vietnam is vastly expanded since the original publication, the game has always been an abstraction of the conflict as opposed to a meticulously exact reproduction of every fact. The intent with this edition is to clarify where needed and change only if necessary.With that said, let's get on to the good stuff! The primary goals are to bring the components up to a modern standard and to clean up any ambiguity in the rules. This will be done using both the collected wisdom of the community as well as Nick's input through close consultation as to his original intent on some of the thornier questions.We're increasing the hex size on the map which will force us to move to three maps, but that's so we can accommodate making the unit counters bigger: 9/16" for units counters while informational markers remain at 1/2". And of course, there will be plenty of player aid cards. There will be 12 PACs in the box including a two-sided CRT/TEC for use during the season, an 11x17 fold-out for use during the Seasonal Interphase, and an 11x17 Operational Flow Chart that details each type of Operation.With this we will bring this game back in to print and breathe new life into it.--Mitch and Ralph Non-exhaustive List of Clarifications and ChangesThe US, ARVN, and FWA are now collectively referred to as the Allies. US, ARVN, and FWA, when used, specifically mean those units.*More rule numbers have been provided for easier reference.Units may not be assigned to more than one operation per turn with the exception of Offensive Reserves (who conduct their Offensive Reserve operation and are then assigned to the ongoing operation).The defender choose his terrain in combat immediately before combat ratios are determined.VC HQs exert ZOCs.International, Corps, and Regional boundaries and their effects have been clearly defined.Operations have been clarified in terms of which can have support assigned, etc. (a new, more detailed Operations Flow Chart is available).Reaction movement is clarified.Airmobile Support losses is clarified (in terms of when they are lost vs available to be lost).Dedicated artillery is clarified (in terms of when it can be used in an operation).Ground-bound units has been changed to be less restrictive in terms of amphibious operations (105mm and 155mm independent artillery can use riverine points).Strategic Movement for Ineffective ARVN is clarified and expanded.Regional Forces do qualify a force to use ARVN replacements.Regional Forces are available for the HEX they occupy regardless of the terrain chosen by the defender.ARVN units in Cambodia and Laos fall under the Chief of Staff for Effectiveness.Bombardment and/or interdiction is not an invasion.North Vietnam may be Bombarded.The Queen's Cobra Regiment no longer has a commitment cost.Sea Supply has been altered: 2 points are added for each NVN commitment point spent on sea supply. * There's a necessary design note included for this, too: Design Note: The term, “Allied,” is not meant to imply an equal partnership between the US, FWA, and ARVN. This was very much a US-controlled conflict. It’s use within the rules is exclusively meant as a short-hand convenience when speaking to the general versus the specific. COMPONENTS3" box3 22"x34" maps (approx. 66"x40")RulebookPlaybook8 x 8.5 x 11 player aid cards2 x 11x17 Seasonal Interphase2 x 11x17 folding Operations Player Aid Card4 sheets 9/16" counters2 sheets 1/2" counters Designer: Nick KarpDevelopers: Mitchell Land amp; Ralph Shelton

GMT: Viet Nam 1965-1975

adidas アディダス メンズ オリジナルス アディカラー クラシックス ベッケンバウアー プライムブルー トラックパンツ ジャージ BECKENBAUER TRACK PANTS H09115 Scotty(スコッティ) 140 トランスデューサーマウント transducer mount 振動子アーム カヤック SUP [並行輸入品] MCPソーダ塩 1.5kg 水稲向け除草剤 農薬 日産化学
Hearts and Minds: Vietnam 1965-1975 | Compass Games - Post World War 2 | Compass Games | Cosim Wargames | Gamer's HQHearts and Minds: Vietnam 1965-1975 | Compass Games - Post World War 2 |  Compass Games | Cosim  Wargames | Gamer's HQ
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注文から届くのに3週間もかかったるし、その間に配送状況確認も販売元に確認できない、さらに来て履いてはみたものの、サポート力がないこれだけ待ったのに期待はずれ過ぎて返品しようとしたらできない。こんながっかりした買い物はないです。こちらで買わないことをおすすめします。

Amazon カスタマー 4
2度目の購入です。病みつきになります。

Vietnam 1965-1975, the GMT remake. : r/hexandcounterVietnam 1965-1975, the GMT remake. : r/hexandcounter
カレンダー 2023 壁掛け ACTIVE 御木幽石の春夏秋冬 絵ごよみ ACL-60 (アク-18) 2023年1月始まり 令和5年 アク-ティブコ ヤシノミ洗剤 野菜・食器用 詰め替え クリンビュー ホイールクリーナー 2個セット 専用クロス付属 洗浄剤 汚れ落とし シャンプー 保護 汚れ防止 ブレーキダスト 車 バイク 油 ホイル洗浄 ショルダーバッグ ハンドバッグ レディース 2way バニティバッグ バケツ型 おしゃれ nos6620 10%OFF価格/(超美品)*2021年*New Balance ニューバランスゴルフ ニットレッグウォーマー グレー アクリル100% 裏起毛 レディース ゴルフウェア
Jugando con los Abuelos: Regreso a Vietnam 1965 a 1975Jugando con los Abuelos: Regreso a Vietnam 1965 a 1975
Vietnam 1965-1975 – The First Volley – Turn 1 – Cardboard StrategistVietnam 1965-1975 – The First Volley – Turn 1 – Cardboard Strategist
カーディガン カタアゼボリュームニットカーディガン
UnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair DragoonsUnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair Dragoons
GMT Games - Vietnam: 1965-1975, GMT EditionGMT Games - Vietnam: 1965-1975, GMT Edition
GMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBayGMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBay
Noah 5
長い花粉症のせいで鼻茸が出来ていて寝るときに鼻呼吸がしにくくイビキもかくので使っています。鼻呼吸が非常にしやすくイビキも治まっています。睡眠の質も良くなり手放せなくなりました。毎夜使いたいのですが貼るところが荒れてしまうので毎夜は使えないのが残念です。私はアトピーもあるので荒れるのだと思います。適度にクリームでケアしながら使い続けています。

カットクロス 先染めチェック柄 35×30cm [色指定不可]
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肋軟骨炎を患い、固定して安静にするために購入しました。湿布を貼って下着を着た上から装着、しっかり固定できます。就寝前に着け、寝返りをしていても朝になってズレていることはありません。安いのにしっかり使えるので文句なし。満足です。

UnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair DragoonsUnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair Dragoons
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通りすがり 4
家族で使っています。シュッとする専用スプレーは先端が詰まりやすく壊れやすかったため、泡の出るポンプに詰め替え、ラベルを貼ってキッチンに置いています。両方のレンズにひと押しずつで、とても綺麗になります。

いつもシティ 5
大きめですね。

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GMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBayGMT Games Vietnam 1965 - 1975 SEALED 817054012329 | eBay

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